1. General Betting Rules
The general betting rules set out below must be read in conjunction with the Terms and Conditions and the Sports Rules (found below). To the extent that there is any inconsistency between the Terms and Conditions, the Betting Rules, the Privacy Policy and any of the Sports Rules, the Terms and Conditions shall prevail.
In these Betting Rules, BetLion is referred to as ‘BetLion’, us, we or our and you are referred to as you or your.
1. Placing bets
2. Maximum winnings
3. Non runners / non-participants and void selections
4. Dead heats
5. Ante post betting (future events)
6. Related contingencies
7. Sports governing bodies
8. Data supplied by a third party
9. Rigging
10. Late bets
2. Tennis Rules:
1. Abandoned Matches/Retirements:
2. Postponed/Rearranged Matches:
3. Match Prices:
4. Game Handicap Prices:
5. Total Game Prices:
6. Ace Handicap Prices:
7. Set Prices:
8. Game Prices:
9. Number Of Games In A Set/Correct Score:
10. Aces/Double Faults in Game:
11. Points/Receiver Points in Game:
Winning bets must predict the number of points played in the relevant game. If a match is abandoned for any reason, bets will be void unless the bet has already been settled. Code violation points counts towards the total number of points in a game.
12. Point Winner:
13. To win a specific Set (Set Winner):
a. Predict the winner of a specific set
b. the set must be completed for bets to stand
14. Game Correct Score in a specific set:
a. Predict the correct score in a specific game in a specific set
b. The game must be completed for bets to stand.
15. Tournament Prices:
16. Tournament Totals:
17. Method of point won:
18. Next Point - Total Shots:
3. Boxing Rules:
1. General rules:
2. Round betting (or group round betting):
3. Technical decision (TD):
4. KO or TKO:
5. Technical draw:
6. Method of victory:
7. Total rounds:
8. To score a knockdown:
9. Prize Fighter:
4. Football Rules:
1. General Rules:
2. Abandoned Matches:
3. Postponed/Rearranged Matches:
4. Match Prices:
5. Correct Score:
6. Double Result (Half Time - Full Time):
7. First Goalscorer:
8. Last Goalscorer:
9. Next Goalscorer:
10. Anytime Goalscorer:
11. Scorecast (First Goalscorer-Correct Score Double):
12. Half Time Result:
Result:
13. Total Goals:
14. Under/Over:
15. Half with Most Goals:
16. Draw no Bet:
17. Double Chance:
18. Goal Handicap:
19. First Goal:
20. Last Goal:
21. Time of First Goal/Time of 1st Team Goal:
22. To Hit the Woodwork:
Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame, will only be settled as a winner if the shot does not result directly in a goal being awarded exactly after the ball hits a part of the goal frame.
23. To Score From Outside the Penalty Box:
Bets on whether a particular player(s) will manage to score from certain areas of the pitch (E.g. from outside the penalty box) will be settled based on the position of the ball at the time the shot was struck by the player, irrelevant of any further deflections which the ball trajectory might incur following the initial shot.
24. Timed Goals/Corners/Cards/Throw Ins/Free Kicks/ Goal Kicks/Penalty Awarded/Penalty Missed/Penalty Scored:
25. Leading Minutes/Total Goal Minutes:
26. Total Corners/Corners in 1st Half/Corners in 2nd Half:
27. Team to Score /Second/Third/Next Goal:
28. 1st/Next Throw In:
29. 1st/Next Free Kick, Corner Kick, Goal Kick (kicks):
30. 1st/Next Yellow Card/Red Card:
31. To Score from a Penalty:
32. Supremacy:
33. Outright Betting:
34. Outright Divisional Betting:
35. Outright Divisional Handicap Betting:
36. Competition/League Day Markets - First Team to Score in a Competition/League:
37. Competition/League Day Markets - First Player to Score in Competition/League:
38. Occurrences in a League or Cup Competition - Total Goals:
Winning bets must predict the number of total goals in a league or cup competition.
Total goals are calculated up until the end of Normal Time in each match.
39. Occurrences in a League or Cup Competition - Total Yellow Cards:
Winning bets must predict the number of yellow cards in a league or cup competition.
Total yellow cards are calculated up until the end of Normal Time in each match.
40. End of Season Specials:
The end of the season is defined as the time when the League programme has been completed.
41. Kick Off:
Winning bets must predict which team will kick-off the match.
Bets will only be accepted prior to 10 minutes before kick-off.
42. First Goal By Area:
Winning bets must select the correct area of the pitch and team (home or away) in which the first goal will be scored from.
The result of this market will be determined by Opta, whose verdict shall be final.
43. Total Half Time Goals Bands:
Winning bets must select the total number of goals scored in the 1st Half.
44. Total Goals Bands:
Winning bets must select the total number of goals scored in Normal Time.
Minutes 1-15 (16-30, 31-45, 46-60, 61-75, 76-90) Betting
Winning bets must select whether or not there will be one or more goals, corners, free kicks, throw ins, goal kicks, penalty awarded/missed/scored in a listed time band.
Winning bets can also select the winner of the match bet for the minute bands below, home team, away team or draw.
Time Band: | Minutes: |
1 - 15 | 00:01 – 15:00 |
16 - 30 | 15.01 – 30.00 |
31 - 45 | 30.01 – 45.00 |
Any goal scored in injury or stoppage time in the 1st Half will be recorded as the 45th Minute.
Time Band: | Minutes: |
46 - 60 | 45.01 – 60.00 |
61 - 75 | 60.01 – 75.00 |
76 - 90 | 75.01 – 90.00 |
Any goal scored in injury or stoppage time in the 2nd Half will be recorded as the 90th Minute.
For the purposes of this bet, a goal, penalty missed, penalty scored is considered to have happened when it occurs and corners, free kicks, throw ins, goal kicks, penalty awarded when they are awarded.
A penalty can be awarded in one period and Missed/Scored in the next.
If a penalty is awarded then not taken for any reason it is deemed to have not been awarded in the first place.
If a match is abandoned during any of these time bands, all bets placed will be void, unless the bet has already been settled.
In the event of any dispute on any market, settlement will refer to the official websites of the league or competition or relevant football authority for the match or competition in question for goals.
In the case of this data not being publicly available or published for goals and for all cases of corners, free kicks, throw ins, goal kicks, penalty awarded/missed/scored, settlement will be made on data from the official website of the competition or if unavailable data transmitted by our Data Providers.
This settlement data and results can be obtained on request from Customer Support.
45. Half Time Over/Under Goals:
Winning bets must predict whether the total number of goals is under or over the quoted level in the first half. In the event of the match being abandoned before Half Time, all bets will be void. Bets will stand for matches abandoned after Half Time has been reached.
46. Top Goalscorer:
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.
47. Top Tournament Goalscorer:
Top goalscorer in a competition will be settled in accordance with dead heat rules if players finish on the same number of goals scored, regardless of whether an official result is determined by other means by the sport’s ruling body. FIFA’s awarding of the Golden Boot in the event of players being tied on the same number of goals will have no bearing on our settlement of the market. We will settle the market in accordance with our normal dead heat rules.
48. Team to Score /Second/Third/Next Goal:
Winning bets select the team to score the next goal up until the end of Normal Time. Own goals count to the side credited with the goal. Bets will be void if 90 Minutes Play is not completed, unless the bet has already been settled.
49. Both Teams to Score:
Winning bets must predict whether or not both teams will score in a match.
50. Odd/Even:
Winning bets must predict if the match will finish with an odd or even amount of goals.
51. World Cup Tournament Rules:
52. ASIAN HANDICAPS:
Please refer to the following examples regarding settlement of bets:
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.
Team giving a 0.25 ball start:
Team receiving 0.25 ball start:
Team giving a 0.5 ball start:
Team receiving a 0.5 ball start:
Team giving a 0.75 ball start:
Team receiving a 0.75 ball start:
Team giving a full ball start:
Team receiving a full ball start:
Team giving a 1.25 ball start:
Team receiving 1.25 ball start:
Team giving a 1.5 ball start:
Team receiving a 1.5 ball start:
Team giving a 1.75 ball start:
Team receiving a 1.75 ball start:
Handicap Line 2 Ball:
Team giving a full 2 ball start:
Team receiving a full 2 ball start:
All other asian handicap lines follow the same principle as mentioned above.
53. Total Bookings:
54. Asian Corners:
55. Total Corners - 2 way and 3 way:
Youre betting on: whether the total number of corners will be below, above or equal to the numbers quoted.
56. World Cup Tournament Rules:
57. Create-A-Bet:
5. Darts Rules
1. Outright Betting:
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
2. Pre-Game Match Betting:
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.
3. Individual Player Checkouts:
If match is not completed then all bets are void unless the quote has been exceeded.
4. First Leg/Set Markets:
All bets void if the first leg/set is not completed, unless the outcome has already been determined.
5. First/Final Leg Winning Double - Colour:
The Bull counts as red. The leg must be completed for bets to stand.
6. First Leg Winning Double - Value:
The Bull counts as Any Other. The leg must be completed for bets to stand.
7. Leader After 4/6 Legs:
The first 4/6 legs must be completed for bets to stand.
8. Score After 4/6 Legs:
The first 4/6 legs must be completed for bets to stand.
9. Race to 3 Legs:
Either player must win 3 legs for bets to stand.
10. Highest Checkout 3-Way:
If match is not completed then all bets are void unless the quote has been exceeded.
11. Highest Checkout 2-Way:
If match is not completed then all bets are void unless the quote has been exceeded. If players Tie then bets are void.
12. Checkout Total Markets:
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.
13. Next Leg Checkout:
The Bull counts as red. The leg must be completed for bets to stand.
14. Total Legs/Sets:
If match is not completed then all bets are void unless the quote has been exceeded.
15. Checkout Markets:
The Bull counts as red. The leg must be completed for bets to stand.
16. Most 180s:
All bets void if match is not completed.
17.180s Totals Markets:
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.
18. In-Play Betting:
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.
19. Handicap 2-Way and 3-Way Leg Betting/Set Betting:
In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
6. Rugby League Rules
1. General rules:
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
2. Abandoned Matches:
All bets are void apart from markets where the outcome is already determined.
3. Postponed Matches:
Are void unless re-arranged and played in the same Rugby Week (Monday - Sunday inclusive UK time).
4. Outright Betting:
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
5. In-Play 2-Way Market Betting Including Golden Point/Overtime:
Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:
Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime
6. In-Play Half Betting:
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
7. Total Team Tries:
Penalty tries count. Bets stand on regulation time only.
8. First Tryscorer:
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
9. Last Tryscorer:
Bets on players taking no part in the match will be void. If the last try is a penalty try bets will be settled on the previous tryscorer.
10. Anytime tryscorer:
Bets on players taking no part in the match will be void
7. Rugby Union Rules
1. General Rules:
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
2. Abandoned Matches:
All bets are void apart from markets where the outcome is already determined.
3. Postponed Matches:
Are void unless re-arranged and played in the same Rugby Week (Monday - Sunday inclusive UK time).
4. Outright Betting:
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
5. In-Play Half Betting:
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
6. Total Team Tries:
Penalty tries count. Bets stand on regulation time only.
7. First Tryscorer:
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
8. Last Tryscorer:
Bets on players taking no part in the match will be void. If the last try is a penalty try bets will be settled on the previous tryscorer.
9. Anytime tryscorer::
Bets on players taking no part in the match will be void.
8. American Football Rules
1. General Rules:
Includes overtime unless stated otherwise.
Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
If a match does not start on the scheduled starting date and is not completed within three days of the scheduled completion date, all bets will be void except for those on markets which have been unconditionally determined.
2. Pre-Game Bets
(Game Lines Including 2nd Half/4th Quarter Bets):
Double Result - Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. This market EXCLUDES overtime for settlement.
First/Last and Anytime Touchdown Scorer - Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed.
3. In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets
The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
For settlement purposes:
Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated) Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)
Result of Current Drive - Excludes overtime if played. If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team bets will be settled as punt and a new drive market will be offered. Bets are void in the event of an incomplete drive.
Season Outright bets will be settled as per the official outcome.
9. Snooker Rules
1. General Rules:
Non-runner no-bet - With the exception of Ante-Post bets placed on any player who takes part in a given tournaments qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-way betting is available.
Outright markets may be subject to a Rule 4 (Deductions).
2. Match Betting:
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
First Legally Potted Colour/To Pot First Ball/To Pot Last Ball (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament data. Betting does not include foul shots. First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even.
3. Handicap Betting:
(including Alternatives)/Asian Handicap/Frame Betting/Total Frames(including Alternatives)/Asian Total/Correct Score:
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void
4. Century Markets:
(Player/Match):
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
5. Highest Break in Match:
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
6. Session/Match Result:
Predict the result after specified Session and the overall winner of the match. If the statutory number of frames in a session/match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined.
7. Highest Break in a Tournament:
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply.
8. Match to Go to a Deciding Frame:
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.
9. Individual Highest Break:
Player must complete at least one match for bets to stand.
10. Number of Frames in the Match:
If the statutory number of frames in a match are not completed then bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of this market.
11. In-Play:
First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour has been potted. If the first legally potted colour is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Player to Pot the First Ball/Next Frame to Pot First Ball - In the event of a re-rack the original frame will count for settlement purposes providing a ball has been potted. If the first legally potted ball is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame Winning Margin - In the event of a frame starting but not being completed then all bets will be void. Bets stand in the event of a re-rack.
Next Frame Total Points/Next Frame Highest Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. Bets stand in the event of a re-rack.
Player Match Centuries/Total Match Centuries/147 Break in Match - If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, and in the event of a disqualification or retirement bets will be void, unless the outcome has already been determined.
Next Frame Race to 30 Points/Next Frame 50+ Break/Next Frame Century Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. In the event of a re-rack undetermined bets will stand.
10. Cricket Rules
1.General Rules:
All tournament and match markets will be settled on the official tournament results/match scorecards listed on ICC website. If there is no result available, then the website www.cricinfo.com will be used for settlement purposes.
2. Tournament / Series Outright Markets:
General:
In the event that the format or participants of a series or tournament are changed, we reserve the right to void bets.
Tournament Outright:
Market will be settled on the team that wins the tournament according to the official competition rules. Dead-heat rules may apply.
Tournament Top Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
Tournament Top Team: Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
Series Outright:
Market will be settled on the outcome of a Series.Dead-heat rules may apply.
Series Correct Scores:
Market will be settled on the final series score.
Series Top Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
Series Top Team Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
Other Markets:
If not otherwise already covered, rules will be displayed on market headers or webnotes.
3. All Matches:
Batsman Match:
Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets are void.
Batsman Match Runs:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
Batsmen Run Bands:
Youre betting on: how many runs the selected batsman will score.
Batsman must face at least one ball or bets will be made void.
Any reduction in the number of overs after the bet has been struck in any one day game (50/40/20 over matches) bets will be made void unless the result is already known.
In the case that a batsman retires hurt, all bets will be made void at the end of the match if he does not return to the crease to complete his innings, unless the bet is already determined.
Fall of Wicket
Youre betting on: How many runs will the batting team score before the fall of a wicket.
Should no wicket fall and the batting side not reach the designated number of runs, bets will be void.
If there is any reduction in the number of overs bets will be made void unless the result has already been determined, this applies in the case of limited over matches.
Batsman Runs (In-Play):
Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
To Score 50/100/150/200:
Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
Team Batsman to Score a Fifty in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
A Hundred to Be Scored in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Team Batsman to Score a Hundred in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Most Run Outs 3-Way:
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.
1st Innings Score:
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Man of the Match:
Bets will be settled on the officially declared man of the match. Dead-heat rules apply.
Highest 1st Innings Opening Partnership:
Bets stand once 1 ball has been bowled in each teams 1st innings. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.
Most Match Sixes:
If a match is abandoned due to outside interference then all bets will be void, unless settlement is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes. Outside interference does not include weather events.
Total Match Sixes:
If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
Next Man Out/Next Batsman Out:
If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.
Method of Dismissal (2-Way):
The options available are: Caught and Not Caught.If no further wickets fall all bets will be void.
Runs in Next Over/Runs in Next Over Odd-Even:
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.
Top Batsman/Bowler:
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.
Innings Runs (Including Alternative Quotes)/Innings Sixes:
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.
In-Play Runs in First X Overs (including alternative quotes):
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
A Fifty to Be scored in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
For settlement purposes any batsman’s score of 50 or above will count.
4. One Day/Twenty20 Matches:
Youre betting on: the result of the match with the condition that a Drawn match will result in stakes returned.
If scores (including a derived target score using the Duckworth Lewis method) are deemed tied at the completion of both innings then all bets on the Match Odds market will be void.
For the avoidance of doubt, if scores are tied at the completion of both innings any tie breaker that may be used to determine a winner including, but not limited to, Bowl Outs, Super Overs, One-Over Eliminators, Losing Fewer Wickets, Run Rates, Coin Toss, Higher Group Position do not count for the purposes of this market.
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void. Outside interference does not include weather events. If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.
5. Test Matches:
Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be made void.
Outside interference does not include weather events.
6. County Championship Matches:
Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
11. Golf Rules
1. Ante Post Bets:
Ante Post bets will be void on players who have either not qualified or do not play in a tournament for any other reason.
2. Abandoned Events:
In the event of a tournament being shortened or otherwise affected due to weather conditions, all bets, other than those placed after the last completed round, will stand provided at least 36 holes have been played and a trophy has been awarded. Those placed after the last completed round will be void.
This does not apply when a tournament is played on more than one course, and in this instance all players must have played the same rotation, otherwise all bets will be void.
3. Postponed/Rearranged Events:
In the event of a tournament being postponed, rearranged or moved to a different course, all bets will stand.
4. Tournament Prices:
Winning bets must predict the winner of the tournament.
If a playoff is required to determine the tournament winner, the winner of the playoff is deemed the tournament winner.
Dead Heat rules apply for all placings in a tournament. For example, if the each-way terms are for four places and three players tie for third, they will be deemed to have dead-heated for third, four and fifth places, with 1/3 of the stake lost and 2/3 of the stake settled at full place odds for an each-way bet on those players.
5. Top 5/Top 10/Top 20 Finish:
A bet on a player to finish within the Top 5, Top 10 or Top 20 places of a specific tournament.
In tournaments where these markets are offered, dead heat rules apply.
6. 72-Hole/90-Hole Match Bets:
Winning bets must select the player with the lowest score at the end of the tournament, provided that 36 holes have been played in a 72-hole tournament or 54 holes have been played in a 90-hole tournament.
If both players finish on the same score, Tie is the winner, regardless of whether the two players involved subsequently contest a playoff.
Both players in a match bet must tee off for bets to stand.
In a tournament played on a combination of courses all bets will be made void if the players do not complete the same itinerary of courses.
If one player misses the cut, the other player will be deemed to be the winner. Where both miss the cut, the player with the lowest score after the cut has been made is deemed the winner.
If one player is disqualified or withdraws before the cut is made or after both players have made the cut, the other player is deemed the winner (even if the other player does not make the cut).
If a player is disqualified or withdraws in the rounds after the cut, when his/her opponent has already missed the cut, the disqualified player is deemed the winner.
If both players withdraw or are disqualified before the cut all bets are void. The same applies if this happens to them both after they have made the cut.
7. 18-Hole/36-Hole Match Bets:
Winning bets must predict the player with the lowest score over 18/36 holes.
If both players finish on the same score, Tie is the winner, regardless of whether the two players involved subsequently contest a playoff.
Both players in a match bet must tee-off for bets to stand.
8. 2-Ball/3-Ball/4-Ball Betting:
Winning bets must select the player with the lowest score over the specified number of holes.
In the event of any player not teeing off all bets will be void. Once a player has teed off all bets stand regardless of whether they subsequently withdraw or are disqualified from the tournament. If a price is offered for the Tie in 2-ball betting, a tied score will result in Tie being declared the winner. If a price is not offered for the Tie, all bets will be void.
Bets will normally be offered based on player pairings or groups in the tournament. In the event of a 2, 3 or 4-ball being rearranged, bets will be settled on the original pairings.
Dead Heat rules apply to all 3-ball and 4-ball betting.
9. Player Hole Scores:
Winning bets must predict the number of shots it takes for a player to complete a specified hole.
If a player fails to complete a hole for whatever reason, bets will stand provided the hole is completed on a subsequent day. If there is no opportunity to complete the hole, all bets will be void.
If a player withdraws whilst playing the specified hole all bets will be void.
10. Hole Winner:
Winning bets must predict which of the relevant two players will win the hole.
If a player withdraws on a hole, the other player will be deemed the winner, regardless of their score on the hole but provided they complete the hole.
11. Matchplay:
Winning bets must predict the winner of a matchplay match.
In team events, final day singles will be settled on the official result.
In a matchplay tournament, the winner will be the player progressing to the next round or becoming the tournament winner.
12. Matchplay Winning Margin:
Winning bets must predict the winning margin in the relevant matchplay event.
The official result counts for settlement purposes.
13. Group Prices:
Winning bets must select the player who achieves the highest tournament placing from a selected group.
In the event of any player in the group not teeing off deductions will be made to bets on the other players in the group in line with Rule 4. All players who do start must complete one round for bets to stand.
Players missing the cut will be eliminated unless all of the players in the group miss the cut. If this occurs the lowest score at that stage will determine the winner.
Dead Heat rules apply if two or more players are tied at the end of the tournament, unless the result is determined by a playoff in which case the playoff winner is considered the Group winner.
If only one player in a group starts, all bets will be void.
14. Yearly Order Of Merit/Official Money List Winner:
Winning bets must predict the winner of the Order of Merit/Official Money List at the end of the season.
Settlement is determined following the last counting tournament and will not be affected by any subsequent enquiries or alterations.
To Be Selected To Play In A Team/Tournament (e.g. The Ryder Cup):
Winning bets must predict whether a player will be selected to play in a specific team or tournament.
Players must be announced as part of the playing team at the opening ceremony for bets to count.
12. Basketball Rules
1.General Rules:
If a match does not start on the scheduled start date then all bets will be void.
Overtime counts for all markets with the exception of 2nd Half and 4th Quarter markets including 2nd Half and 4th Quarter markets in-play, Which Quarter most points, Which Half most points and Winning Margin bets where the tie is quoted.
Where odds for both outright and handicap betting are advertised, unless the handicap or a qualifying price has been requested, all bets will be settled on an outright win. However, where only handicap betting is available, bets will be settled at the published handicap whether requested or not.
2. Player match up:
For player match up bets, all the quoted players must compete in the game for bets to have action
If the outcome of a 2 runner event is a tie, draw or exactly the number of quoted points and no price is offered for this outcome, then the result is a push. When this occurs, the settlement of single bets is to return stakes and for multiple bets the selection is treated as a non runner and the bet will be settled on the remaining selections.
3. Grand Salami:
This is a bet on the number of points to be scored in a specified number of the days matches. For bets to have action, all games must complete in full, otherwise bet will be made void.
4. Winning Margins:
Winning margins betting is from scratch.
5. Team To Win By Most:
This bet involves predicting which team will win by most points. The three options to choose are Team1, Team 2, or Any Other Outcome - both teams to win by the same amount of points or one or both teams to lose.
6. Match half and quarter:
For match-half and quarter betting, the entire match half or quarter must complete in full for bets to have action.
7. Special markets:
The game must be completed in full for all props, total points and special markets to have action. If the game is not completed in full then bets will be deemed to have no action and stakes refunded unless further play could not affect the outcome.
13. Ice Hockey Rules
1. American Ice Hockey (NHL):
Games must go 55 minutes for bets to stand. In the event a game is suspended prior to the 55th minute of play bets will be void unless the result of a market has been clearly determined during the normal course of play.
Overtime (including any subsequent shootout), counts for all markets unless stated otherwise.
In the event of a shoot-out, the winning team, are credited with one goal. This counts for all markets where applicable.
2. European Ice Hockey & IIHF International Competitions
In case of a match being postponed it will be voided unless it takes place within 36 hours of the initial scheduled starting time.
Overtime will count when stated in the market description.
Should a match be abandoned all markets will be voided unless the outcome has been unequivocally decided.
All Outright markets include playoffs where applicable.
3. Match Result (No Overtime):
Youre betting on: the result at the end of regulation time.
4. Match Result (Including Overtime):
Youre betting on: the winner of the game after any Overtime or Shootout have been concluded.
The winning selection will be settled as the team who either a) Wins the match in regulation time, b) If a tie after regulation time, wins the match in overtime or c) If there is no score in overtime, wins the match after a shootout.
5. Handicap:
Youre betting on: the winner of the game after the stated handicap has been applied.
If scores are tied after handicap is applied, bets will be made void.
6. Totals Over/Under:
Youre betting on: whether the total number of points in the game will be above or below the stated total.
If the total points are equal to the stated Under/Over total, bets will be made void.
Shootouts will count towards the total as one goal awarded to the winner.
7. Total Goals (Bands):
Youre betting on: how many goals will be scored in the game.
If the game goes to a shootout, a goal will be added to the already accumulated goals.
8. 1st/2nd/3rd Period Result:
Youre betting on: the result at the end of the stated period.
9. Double Chance:
Youre betting on: the match finishing as either one of two Match Result market options, e.g. Team A & Draw etc.
Bets will be settled on Regulation time and will not include Overtime/Shootout).
10. Both Teams to Score:
Youre betting on: whether both teams score in the match.
Overtime and Shootout do not count for this market.
11. Winning Margin:
Youre betting on: what the winning margin will be at the end of regulation time.
Overtime and Shootout do not count for this market.
14. Baseball Rules
1.General Rules:
All bets will be considered valid regardless of the starting pitchers.
Extra innings count for all bets.
Should a game not start on the day of the officially listed start time, as stated by the relevant governing body, due to a rain delay or other similar events, all bets will be void. The day of the event will be considered the day according to the time zone in which the game was scheduled to be played.
2. Money Line:
4½ Innings Rule
Money Line - There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called).
Please note that suspended games that are continued to a conclusion the following day (local time), then all bets will stand. Those that are concluded after the following day with be void if the 4½ innings rule is not observed (with the exception of MLB play-off games - see specific rule).
3. Total Runs and Handicap betting:
8½ innings rule
Total and run-line betting (Handicap betting) - The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to stand. Please note that suspended games that are continued to a conclusion the following day (local time), then all bets will stand. Those that are concluded after the following day will be void unless the result has already been determined. (Please note MLB play-off games have a specific rule beyond the following day rule)
4. MLB Play-off games:
If a game is suspended mid play all bets will stand until the game is completed.
15. Volleyball/Beach Volleyball Rules
General Rules:
In case of a match being postponed it will be voided unless it takes places within 36 hours of the initial scheduled starting time.
If a Golden Set is played it will not count.
Should a match be abandoned all markets will be voided unless the outcome has been unequivocally decided.